Amazon Games – Game off!

I think Amazon wants to be the tools, not the talent.

  • Amazon is ceasing development of one of its in-house games and delaying another following a disastrous launch but I think this was always a learning experience to enable it to become the biggest destination for developers to develop their games.
  • Crucible is one of Amazon’s big-budget massive multiplayer online (MMO) games which was launched in March after a lengthy development period.
  • Crucible launched in May 2020 and it fared very badly attracting a deluge of negative reviews that were so bad that the game was put back into invite-only beta in July.
  • Crucible development has now been ended which follows on from Breakaway (another MMO) which was cancelled in 2019.
  • Amazon’s game division was formed in 2012 and so far, very little has been produced which would have sent any of the independents into bankruptcy.
  • This clearly indicates that Amazon is not very good at developing games, but I have long believed that this is not its long-term intent.
  • I think what Amazon is really after is to become the place where other developers create their games like Unity and Unreal Engine.
  • This is because while all the headlines have been about developing in house games, its M&A in gaming has been quite different.
  • Amazon has assembled a series of assets such as GameSparks, Lumberyard, Twitch and AWS which have the potential to offer game developers a one-stop-shop place to develop all aspects of their games.
  • I think that this is of much greater interest to Amazon as it will help keep AWS growing which is a far steadier and much lower risk business.
  • Amazon takes an experimental approach to much of what it does and I think developing in house games was both an experiment and a learning curve to work out what it takes to have a good environment for games development.
  • Clearly, the in-house games have been a disaster, but I suspect that Amazon has learned a lot about developing games which it has been applying to its development product.
  • Hence, I suspect that Amazon is not going to launch any games at all and that New World (which has been delayed) will also end up being cancelled.
  • This leaves Amazon Game Studios as a place to develop games which if successful is likely to become a division of AWS.
  • Although it will be competing with Unity and Unreal Engine, I suspect its real target is the 40% of games which use neither of these platforms but do it all in-house.
  • This is becoming increasingly difficult and expensive and Amazon is using its usual attractive price and high-quality tactics to entice these developers.
  • Its early days but this line of attack has a much greater chance of success than developing games in-house.

RICHARD WINDSOR

Richard is founder, owner of research company, Radio Free Mobile. He has 16 years of experience working in sell side equity research. During his 11 year tenure at Nomura Securities, he focused on the equity coverage of the Global Technology sector.